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Karakuri Trick House →Used Deck
Card Kind | Attribute | Level | Type | ATK | DEF |
---|---|---|---|---|---|
Normal Trap | - | - | - | - | - |
Activate only when the battle position of a face-up "Karakuri" monster you control is changed. Select 1 card on the field, and destroy it. | |||||
password:33184236 | |||||
Average Rating Score | 5.1(9) |
- Card Info
- Card Reviews (9 rating scores)
- Decks with Karakuri Trick House (7 Decks)
- Card Category and Effect Category
- Products in Japan
- Ranking and View Num
"Karakuri Trick House" card reviews and rating scores
5.1(9) |
|
11% | (1) | ||
0% | (0) | ||
55% | (5) | ||
33% | (3) | ||
0% | (0) |
ねこーら
2023/07/03 22:38
2023/07/03 22:38
Comprehensive evaluation: It is better to aim at other 1:1 exchanges without activation conditions.
This one has activation conditions, and it feels like 《Compulsory Evacuation Device》is more efficient.
Karakuri support may be available, but if you're going to do this, it's better to develop it first.
This one has activation conditions, and it feels like 《Compulsory Evacuation Device》is more efficient.
Karakuri support may be available, but if you're going to do this, it's better to develop it first.
備長炭18
2019/12/14 10:50
2019/12/14 10:50
It's a 1:1 removal for Karakuri, but it's a little tricky to trigger when Karakuri changes battle position.
After all, since Toad, which goes well with this, will lead to Muji in terms of stats, I wonder if it's worth putting it in the main deck.
Is it an example where the slowness of Trap became a pain in an easy-to-understand manner?
After all, since Toad, which goes well with this, will lead to Muji in terms of stats, I wonder if it's worth putting it in the main deck.
Is it an example where the slowness of Trap became a pain in an easy-to-understand manner?
ラギアの使徒
2015/02/14 13:48
2015/02/14 13:48
Activation itself is not difficult, and the effect itself is not bad as it is a single removal regardless of the type of card or the front or back. However, even though it's easy to fulfill the activation conditions, it's a little difficult to activate at the timing you're aiming for.
ナル参照
2013/04/09 20:35
2013/04/09 20:35
No one stops by such a mansion.
It's like a special sunburst. There are many scenes that can be changed relatively, but inevitably it will be ok with his other Spell Trap.
It's like a special sunburst. There are many scenes that can be changed relatively, but inevitably it will be ok with his other Spell Trap.
みかんゼリー
2012/07/02 21:47
2012/07/02 21:47
Karakuri has a lot of enecon effects, so it's relatively easy to activate.
The problem is timing. I can't laugh if the material monster can't be destroyed and a Synchro or Xyz with resistance is issued.
Also, since it's not a Furice, it's vulnerable to cyclones, etc. ×.
The problem is timing. I can't laugh if the material monster can't be destroyed and a Synchro or Xyz with resistance is issued.
Also, since it's not a Furice, it's vulnerable to cyclones, etc. ×.
†黒翔 隆星†
2011/06/23 17:40
2011/06/23 17:40
Well, it works as a meaningless card that is activated when an attack is declared.
スクラップトリトドン
2010/11/19 14:37
2010/11/19 14:37
Sambre under the condition of changing the battle position.
Karakuri's peculiar effect allows it to move like an attack reaction type.
You can also actively aim to activate it with 248 or 《Karakuri Cash Cache》.
I think it's doing pretty well as a theme-specific removal card.
Karakuri's peculiar effect allows it to move like an attack reaction type.
You can also actively aim to activate it with 248 or 《Karakuri Cash Cache》.
I think it's doing pretty well as a theme-specific removal card.
とき
2010/08/04 12:01
2010/08/04 12:01
In addition to being usable as an attack reaction, staff officers can also be used when summoning.
However, since it is a single removal, you need to consider how it compares to other removals.
If you're going to use it, you should aim for active removal, but unexpectedly, he has limited timing to change Karakuri's battle position.
At worst, it can be used during an attack reaction, but it's not much different from a mediocre Trap.
However, since it is a single removal, you need to consider how it compares to other removals.
If you're going to use it, you should aim for active removal, but unexpectedly, he has limited timing to change Karakuri's battle position.
At worst, it can be used during an attack reaction, but it's not much different from a mediocre Trap.
Decks with "Karakuri Trick House"
* is adopted as a key card.
● 2016-03-03 Unity! The unparalleled Twisted General!
● 2012-12-27 Shogun's Karakuri 1kill corps
● 2015-05-21 45 Karakuri Ninja
● 2018-05-24 Welcome to Karakuri Kan!
● 2016-11-04 Guardian Beast Karakuri Combi
● 2013-09-07 black and white
● 2015-06-03 Sengoku Warlords of Karakuri
Card Category and Effect Category
Products in Japan
Product | No | Release Date | Rarity |
---|---|---|---|
STARSTRIKE BLAST | STBL-JP071 | 2010-07-17 | Normal |
Ranking and View Num
Rating Score Rank | 8,813 / 13,171 Cards |
---|---|
View Num | 11,410 |
Others
Japanese card name | カラクリ屋敷 |
---|
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